Computational Intelligence: International Joint Conference, by Juan Julián Merelo, Agostinho Rosa, José M. Cadenas, António

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By Juan Julián Merelo, Agostinho Rosa, José M. Cadenas, António Dourado Correia, Kurosh Madani, António Ruano, Joaquim Filipe

This e-book features a collection of revised and prolonged types of the simplest papers from the 7th foreign Joint convention on Computational Intelligence (IJCCI 2015), held in Lisbon, Portugal, from 12 to fourteen November 2015, which was once composed of 3 co-located meetings: The overseas convention on Evolutionary Computation concept and purposes (ECTA), the foreign convention on Fuzzy Computation idea and purposes (FCTA), and the overseas convention on Neural Computation idea and purposes (NCTA). The publication offers fresh advances in clinical advancements and functions in those 3 components, reflecting the IJCCI’s dedication to top of the range standards.

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Additional info for Computational Intelligence: International Joint Conference, IJCCI 2015 Lisbon, Portugal, November 12-14, 2015, Revised Selected Papers

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The first set works with a big loop (the denomination is chosen for the purposes of this work with respect to the loop in the second set of experiments), the objective is to design transition rules that are able to develop a single replica of the loop in a given arrangement against the initial loop. In the second set, a simpler, small loop is treated, the goal is to find replication rules for the development of two independent replicas in parallel on the left and right side of the initial loop. Note that the loops consist of cells in 7 different states (including state 0).

An experiment in automatic game design. In: Proceedings of the IEEE Symposium on Computational Intelligence and Games (2008) 37. : Multi-faceted evolution of simple arcade games. In: IEEE Conference on Computational Intelligence in Games, pp. 289–296 (2011) 38. : Automatic game design via mechanic generation. In: AAAI, pp. 530–537 (2014) 39. : Discovering unique game variants. In: Computational Creativity and Games Workshop at the 2015 International Conference on Computational Creativity (2015) 40.

One of the reasons for this issue may be the fact that the exact place in the cellular space, where the loop is developed from the seed, is hard to predict (it depends on the state of the seed, shape of the loop and the transition rules). Therefore, it is not evident how the replicas ought to be specified within the target CA state for the continuous replication. More research is needed in order to determine the necessary information provided to the GA, which would enable to solve this problem. In order to perform a general evaluation of the results obtained within the context of computational features of cellular automata and with respect to the existing replicating loops, the following issues need to be clarified: 1.

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